XNBCLI
is a CLI tool for XNB packing/unpacking purpose built for Stardew Valley (but works for Jump King too!), made by LeonBlade.
This program can be used in command line only, but there are two batch files that help you out so you don’t have to do anything in command line.
Command line usage is:
xnbcli pack input-file output-file
- to pack a filexnbcli unpack input-file output-file
- to unpack a file
Supported types
Supported images formats are: .png, .bmp and more.
Table of usage
Type of file | file to XNB | XNB to file |
---|---|---|
image | ✔ | ✔ |
sound | ✖ | ✖ |
font | ✖ | ✖ |
Usage
- Install prerequisites of XNBCLI available here.
- Download the latest release for XNBCLI in the links above.
- Export the
xnbcli-windows-x64.zip
file.
Unpack images (from XNB to image file)
If you want to unpack an image from the game, put the file inside the packed
folder and open the unpack.bat
. If succeeded, you will find your files inside the unpacked
folder.
Pack images (from image file to XNB)
If you want to pack an image to put on the mod, make sure you have the .json file of your file ready to get packed with your image. If you never unpacked an image you can use this simple .json and modify for your own use!
YOURFILENAMEHERE.json
{
"header": {
"target": "w",
"formatVersion": 5,
"hidef": false,
"compressed": false
},
"readers": [
{
"type": "Microsoft.Xna.Framework.Content.Texture2DReader",
"version": 0
}
],
"content": {
"format": 0,
"export": "YOURFILENAMEHERE.png"
}
}
Once put your image inside the unpacked
folder with the .json file, you can open the pack.bat
. And if succeeded, you managed to create your very own custom texture! The packed file can be found inside the packed
folder.